Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Dec 02, 2006, 02:04 AM // 02:04   #561
Ascalonian Squire
 
Join Date: Nov 2006
Profession: W/
Advertisement

Disable Ads
Default

I would give Anet my eternal loyalty if they made this feature available, but so people dont abuse it, make it like the change territory thing,

you can only change your character name up to 3 times or something .problem solved, no abuse there huh?

And to the people that said about hair,face etc, Yeah that is a excellent idea, I mean after playing the same character for 100 hours, who's not tired of his/her face?
The Addict is offline  
Old Dec 02, 2006, 04:23 AM // 04:23   #562
Krytan Explorer
 
stiffler's Avatar
 
Join Date: Jan 2006
Location: South Australia
Guild: [ToR]
Profession: R/
Default

/signed

Here's the thing, when I got GW a year ago I wasn't sure about it so I was just going to mess around a bit. So I created a stupid name for my main character "Glichy Mc Glich". Apart from the fact that I spelt it wrong I have gone to far to simply delete him just to get a new name, but I hate the name, it doesn't go well with the rest of my other characters. So yeah this feature would be awsome, however this thread was made over a year ago, and nothing has happened since. I wonder if its still a consideration from Anet.
stiffler is offline  
Old Dec 02, 2006, 04:40 AM // 04:40   #563
Ascalonian Squire
 
Join Date: Nov 2006
Default

Technical aspects aside, I'd like it. (and aesthetics, but that's somewhat off topic)

/signed

Wouldn't it be possible to save the starting names where they are now, but have the modified names be somewhere accessible, and the client would only write the secure/unchangeable name if an accessible one wasn't available/created? Then each character would be linked (friends/ignore/etc. lists, for example) according to their secure name, although the accessible one would be the one that is displayed in the game. And a name history would be available, to avoid scammers (marked with change dates, in case somebody who wants a name that was previously taken aren't mistaken for someone who was once a scammer, for example). I dunno, maybe I missed some obvious flaw in my "brilliant" plan.
ArcaneApostle is offline  
Old Dec 02, 2006, 04:54 AM // 04:54   #564
Jungle Guide
 
«Ripskin's Avatar
 
Join Date: Jul 2006
Profession: Mo/
Default

/unsigned

It's your own damn fault you named your character 'Iol Owned Noob'

Yes.. I've seen that.

Just suck it up and realise that 'funny' names aren't really funny or cool at all. This is just to make up for being an idiot when you made your character. The only way you can learn your own common sense is by making mistakes. Learn from your mistakes and make better names.
«Ripskin is offline  
Old Dec 02, 2006, 05:20 AM // 05:20   #565
Pre-Searing Cadet
 
Join Date: Dec 2006
Profession: W/E
Default

/signed

Better to have the feature in place than not to have it. There are different ways to make sure it's not abused, but that won't be a hard game mechanic to figure out.

And in response to those who believe this will cause problems in the database (i.e. cascading a name change through multiple tables), it really won't be that bad. The name should not be a key whatsoever; there should already be an automatically incremented number representing your character across several tables in the db, leaving the character name to be a single text field. No worries there.
nullstate is offline  
Old Dec 02, 2006, 05:35 AM // 05:35   #566
Ascalonian Squire
 
Join Date: Nov 2006
Default

Maybe people who don't make funny names still want to change them. I try to make my character names sound somewhat reasonably like a character from that continent would have, but sometimes I realize that it just wasn't quite right, but I'm too far in to warrant a restart. You play for a while and then you have one of those moments where you go, "Why the heck did I think this was good?" So far my Elonian character sounds *maybe* about right, but there might come a time when I look at it and simply cannot picture him with that name in this situation. I also have a Canthan-born character with a more Ascalonian-styled name, and while it doesn't bother me greatly, I would like to just tweak it to be more "Canthanish".

And as to the point you made, I don't like "funny" names either, but if someone wants to change it so something more reasonable, why should we stop them? The quality of a name is subjective, after all.

(The only characters that I have with remotely funny names are my mules, since I have no reason to care about them outside of their storage abilities. At least they are descriptive and correctly spelled, though.)
ArcaneApostle is offline  
Old Dec 02, 2006, 05:52 AM // 05:52   #567
Lion's Arch Merchant
 
Shadow of Light's Avatar
 
Join Date: Jun 2006
Location: Australia
Profession: Mo/
Default

Being able to change your character names would be great. But you'd have to put some kind of limit on it to prevent/discourage abuse.

I'd suggest either making the namechange feature a set number of uses for each character (like how many times you can change your home server), or put a price tag on it (1,000g or something).

And preferably make it something you change at the Character Selection screen rather than ingame.
Shadow of Light is offline  
Old Dec 02, 2006, 06:03 AM // 06:03   #568
Krytan Explorer
 
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
Default

charge people 4.99 to change their name.

Why? because people who are serious will change it, and the people who would just abuse it can still abuse it...but are paying 5 bucks each time, so in the end, they're losing.
Nickhimself is offline  
Old Dec 02, 2006, 06:40 AM // 06:40   #569
Frost Gate Guardian
 
Join Date: Aug 2006
Guild: [FINE] Fat Insecure Neurotic Emotional
Profession: P/W
Default

/sototallysigneditsnotevenfunnyhowmuchthisidearoxmy sox
Rurik Jangeer is offline  
Old Dec 02, 2006, 07:13 AM // 07:13   #570
Krytan Explorer
 
brokenmonkey's Avatar
 
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
Default

/signed


And yet , a year later, and 123232 posts later. No answer
brokenmonkey is offline  
Old Dec 02, 2006, 04:10 PM // 16:10   #571
Ascalonian Squire
 
Join Date: Nov 2006
Profession: W/
Default

... lol just noticed someone ressurected this year old thread, >< was geting my hopes up for nothing.
The Addict is offline  
Old Dec 02, 2006, 04:44 PM // 16:44   #572
Krytan Explorer
 
Join Date: Oct 2005
Profession: W/A
Default

/signed.

I also dislike my hair!
Valium is offline  
Old Dec 02, 2006, 04:46 PM // 16:46   #573
DvM
Jungle Guide
 
DvM's Avatar
 
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
Default

ah bah I named my paragon ''Vynas goes paragorn'' >.<

ah well, have ti live with it
DvM is offline  
Old Dec 02, 2006, 05:03 PM // 17:03   #574
Ascalonian Squire
 
Join Date: Nov 2006
Location: U.S.A.
Guild: Bittersweet Agony [Rose]
Profession: R/
Default

If people are so worried about abuse why dont they put it on a sliding scale like skills. 100, 150, 200, 300, 400, 600, 700, 900... that way it would get really expensive... eventually. I mean the point of a scam is to make money right? If you're spending 9000k changing your name you probably arn't making money. Just a thought.

Anyways. /signed
Morrin is offline  
Old Dec 02, 2006, 05:10 PM // 17:10   #575
Wilds Pathfinder
 
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
Default

Quote:
Originally Posted by Loviatar
where did you hear from ANET that this is being considered?

due to database security accounts cannot be changed which includes names/appearance.
I'm so tired of hearing people quote this as gospel. Unless the fields are the primary keys in the database tables (which is possible with the name, but doubtful with appearance), then they can easily be changed.

No problem whatsoever, so unless you know this for a fact (do you even know what type of database they're using), don't go quoting what is most likely a myth.

It all depends on how their database was architected. If it's an Oracle database, then it's likely that _all_ characteristics of appearance can be changed. It's whether or not Anet considers it a worthwhile investment of their time and money to do.
w00t! is offline  
Old Dec 02, 2006, 05:15 PM // 17:15   #576
Wilds Pathfinder
 
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
Default

Quote:
Originally Posted by ArcaneApostle
Technical aspects aside, I'd like it. (and aesthetics, but that's somewhat off topic)

/signed

Wouldn't it be possible to save the starting names where they are now, but have the modified names be somewhere accessible, and the client would only write the secure/unchangeable name if an accessible one wasn't available/created? Then each character would be linked (friends/ignore/etc. lists, for example) according to their secure name, although the accessible one would be the one that is displayed in the game. And a name history would be available, to avoid scammers (marked with change dates, in case somebody who wants a name that was previously taken aren't mistaken for someone who was once a scammer, for example). I dunno, maybe I missed some obvious flaw in my "brilliant" plan.
/signed

Oh absolutely a great idea. Some of my database guys at work have done this when we've screwed up on the database design and created a primary key with something that we later need to change. You create a new table called something like "Display_name", with the fields "character_name" and "display_this_name", or something similar. Then you have to go back and refactor all the code to change all references from "character_name" to "display_name".

That said, I doubt that Anet will do this, due to the cost involved. Of course if they turned it into a gold sink or charged you $5 to change your character name, then it might cost-justify.
w00t! is offline  
Old Dec 02, 2006, 05:29 PM // 17:29   #577
Frost Gate Guardian
 
Join Date: Nov 2006
Default

Maybe if it was limited to one or two times. not an unlimited number. Peopel would eb changing their name everyday or some every hours. It would be insane.
kanaxais_scythe is offline  
Old Dec 02, 2006, 05:33 PM // 17:33   #578
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by w00t!
I'm so tired of hearing people quote this as gospel. Unless the fields are the primary keys in the database tables (which is possible with the name, but doubtful with appearance), then they can easily be changed.

No problem whatsoever, so unless you know this for a fact (do you even know what type of database they're using), don't go quoting what is most likely a myth.

It all depends on how their database was architected. If it's an Oracle database, then it's likely that _all_ characteristics of appearance can be changed. It's whether or not Anet considers it a worthwhile investment of their time and money to do.
hi woot.

unless everybody from Jeff Strain down to Gaile Gray are lying in posts and interviews it is just that secure and unchanable.

the devs know what their database is and they have said it is unchanable once made.

you have (as i) no idea how it is set up so saying it would be easy is total ignorance compounded by Bandini
Loviatar is offline  
Old Dec 02, 2006, 05:35 PM // 17:35   #579
Ascalonian Squire
 
Join Date: Dec 2005
Profession: E/N
Default

/signed
lakeland is offline  
Old Dec 02, 2006, 05:38 PM // 17:38   #580
Frost Gate Guardian
 
goober1973's Avatar
 
Join Date: Sep 2005
Location: Ireland
Guild: Ascending Phoenix [AP]
Profession: R/
Default

Quote:
Originally Posted by Loviatar
they have said it is unchanable once made.
Yet they can force you to change it if it is deemed offensive
goober1973 is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Is their a way to add energy to your character? blackbisket33 Questions & Answers 23 Oct 30, 2007 04:34 PM // 16:34
WTB Monk Rod w/energy +4-5 while enchanted and Halves Recharge time 8-10% Sbadboy85 Buy 3 Jan 25, 2006 07:22 PM // 19:22
+5 energy all the time fire wand naix Price Check 4 Oct 23, 2005 07:57 PM // 19:57
wts gold fiery dragon sword with +15% all the time -5 energy killer toast Sell 0 Aug 26, 2005 04:00 AM // 04:00
Adnams Bitter Questions & Answers 2 Apr 30, 2005 04:37 PM // 16:37


All times are GMT. The time now is 11:14 AM // 11:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("